“These Systems Makes The Game Worse” – Streamer Asmongold Reacts To The Brutally Honest History Of Pay-To-Win Gaming Strategy And How It Ruined Gaming


The gaming industry has truly revolutionized itself over the past two decades. In this new year, over the past 23 years, it seems like the gaming industry has moved from making games to making cash cows. But this requires a lot of research. On why the whole industry is taking such a drastic turn. The shift from making fun and fun games to pay-to-win titles with no real story or fun elements. It’s also why I feel like I’m actually a fan myself.

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Plus the whole history behind these microtransaction video games. All they can offer is a limited time offer on items that are worth nothing in real life. It also shows how, over and over again, several mechanisms combined to create a video game that was nothing more than a shell of its glorious past, emptied from within.

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Asmongold responds to the popular video “What went wrong with the game?”

Gamer-turned-YouTuber Josh Strife Hayes recently made a video in which he believes the entire gaming industry is headed in the wrong direction because monetization is built into video games instead of actual content.

About this Asmongold, “Many of these systems are either designed to make your game worse, or your game will worsen if you don’t take advantage of these systems. It’s like one of the worst things to pay for convenience in a game. What this means is that developers are now able to sell shortcuts by making their games inconvenient, which gives them a financial advantage.

However, it should also be noted that this industry change did not happen overnight. It took a lot of time and effort for developers to understand the psychology of gamers.

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How did MapleStory become the backbone of microtransactions and how did later games leverage it?

According to Josh Strife Hayes’ video, the Korean game MapleStory was the first game to implement microtransactions for some items based on the lottery. This has led children to buy more and more random tickets to get better gifts. Following this, The Elder Scrolls Oblivion also added microtransactions for Horse his armor. This made the game even more expensive, even after purchasing the original/base game.

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After that, games like Farmville, which became popular in 2009, were mostly played by Facebook users. Such games came down to the idea of ​​giving players limited time access to the game via an energy meter. It is based on random cards being dealt, giving gamers a sense of victory or an edge. That was the only time the game really suddenly shifted to in-game transactions. .

Watch this now- Top 5 Xbox Exclusive Releases Fans Can’t Miss

So it really seems like it takes a little while to understand the whole chain of events. Also, find another way for game developers to not only make money, but make fun games again. What do you think of this? Let us know in the comments below.


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