At this year’s CES in Las Vegas, I had the opportunity to interview Sankar Thiagasamudram, founder and CEO of popular audio brand Audeze. He talked about the company’s new products and collaborations with other brands in the audio field.
Thiagasamudram also mentioned whether Audeze’s ANC products and many others are coming. Read a quick synopsis of the interview below, or check it all out in the video above.
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Q: You announced two new gaming products, LCD-GX and Maxwell. Does that mean the Penrose and Mobius will be discontinued?
A: When it comes to Mobius, they may eventually make a new edition with a modern chipset.
Part of the reason is in the supply chain, but there are also new chipsets and technologies that we want to take advantage of. We decided to move from our old proprietary chipsets to the new platforms available. In addition, Maxwell believes that in the future other forms He Factor and headphones will also be included in the new platform. It’s a flexible platform for businesses as well as games.
Q: Which of the existing LCD products do you think has the closest sound to the LCD-GX?

A: Well, the LCD-GX is a bit of a unique product in the series. The reason we created these headphones is that we saw people playing games on the LCD-2 headphones, so we decided to add some of the gaming functionality to the LCD-GX headphones to make them more versatile. Because we thought we could. For this product, we partnered with Shure Microphones.
So the LCD-GX is like a combination of products like Maxwell and Mobius.
Q: Maxwell has moved to Atmos, which is a big step up from what was available in Mobius. But does Maxwell include head tracking?

A: No, it’s not. The console world is limiting because you can’t choose which 3D algorithm to use. It is determined by the company behind the product. That’s why Windows desktops have Atmos built-in, Xbox has Windows Sonic or Atmos, and PlayStation consoles have 3D audio from Sony.
Embedding 3D algorithms into headsets is difficult because you have to use existing platforms from these companies. Maxwell had to support both PC and console, so they had no choice.
Q: I see your technology in Edifier products as well as HyperX products. Are you currently pursuing other such relationships?

Mitja Rutnik / Android Authority
A: We probably have the largest speaker manufacturing facility in the US right now, and it’s becoming increasingly automated. We don’t want to work with anyone. We want to choose partners based on goals.
If we have a good opportunity, we will definitely take it. We worked with HyperX who have offices near our office. We had a great collaboration making variations of the Mobius product for them and they launched it into retail.
Q: It looks like you brought Maxwell with you today. Is there anything you would like to tell your audience about this product?

Mitja Rutnik / Android Authority
A: This is the best sounding gaming headset ever. It has USB-C and a good built-in mic, some of which can help with noise rejection. But the best part of the product is battery life. Continuous playback at 80dB gives you over 80 hours of battery life. I haven’t charged these since I came to his CES. It also supports fast charging.
When we made our first gaming headset, the Penrose, we got a lot of feedback from people. So we took all that feedback and built it into Maxwell.
Q: Any plans to make ANC products in the near future?

Adamia Sharma / Android Authority
A: yes. But first we need to make sure everything works fine. We have ANC patents in Planar, but we need to make sure the technology works well and at the same time gives consumers a great experience.
So at some point in the future, we’ll try to figure it out.
Here is a quick synopsis of Audeze’s conversation with Sankar Thiagasamudram. For more information, please watch the video on the top page.
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