Dungeons & Dragons is an engaging game with quests, combat, and role-playing in adventure parties. However, it can be a daunting game for new players, especially when choosing the right spells for the character you’re playing. Here are some of the easiest spells to use if you’re just starting your Dungeons and Dragons journey.
Fire Bolt is one of the most popular cantrips in D&D. This is a quick and easy spell that can really pack a punch. It’s a ranged spell, so you can use it from a distance to do damage while (hopefully) keeping you away from danger. This is especially useful for novice players who don’t have a high armor class or strong defenses and need to keep their distance from enemies.
Guidance is a cantrip that provides a small boost to your brethren’s ability checks. Casting this spell gives the player another 1d4 until the next ability check. This is useful in a variety of situations, such as slipping past guards, charming someone, or looking for something you need. Guidance is an excellent option for increasing your chances of success in non-combat situations.
Mage Hand (Cantrip)
Mage Hand is one of the most classic cantrips, allowing players to manipulate objects from a distance. This spell creates an invisible hand that can lift and move objects. This is useful in a variety of situations, such as opening doors, operating traps, and other tasks that require dexterity or strength. Mage Hand is a great option for beginning players looking to explore the game beyond combat.
Heal Wounds (Level 1)
Any Dungeons and Dragons game is bound to take damage at some point during the campaign. This is where “Cure Wounds” comes into play. This spell can be used to heal yourself or an ally, making it a must-have spell for novice adventurers. Cure Wounds are extremely easy to use and require no special knowledge or strategy to activate. Just select a target and heal!
Detect magic (1st level)
Detect Magic is a spell that allows you to detect magical energy around you. This is a low-level spell, but easy to use and very useful. Whether you’re trying to find hidden treasure or solve a puzzle, Detect Magic can help you identify magical items and clues. It’s also a great spell to use as you can see their magical aura when confronted with a magic user.
Magic Missile (1st level)
Magic Missile is a great spell for beginning players because it’s easy to use and doesn’t miss targets. It’s a low-level spell that doesn’t require any special strategy, so it’s a great spell for beginners to learn. Magic Missile is also highly versatile and can be used in a variety of situations. Whether you’re fighting enemies or trying to solve puzzles, Magic Missile is a great spell.
Invisibility (2nd level)
As the name suggests, this spell makes you invisible for up to 1 hour. This is useful for slipping past enemies, spying on people, and attacking enemies in combat.
Thought detection (second level)
This spell allows you to read the superficial thoughts of creatures within 30 feet. This is useful for interrogating NPCs or revealing hidden information.
fireball (third level)
Fireball is a classic spell perfect for novice players looking to damage multiple enemies at once. It’s a high-level magic, so you can’t use it right away, but it’s worth the wait. Fireball is a great spell to use when facing large groups of enemies or trying to clear your way through a dungeon. Be careful not to hit your allies with magic!
In conclusion, D&D is a game with many options, and choosing the right spells can be a challenge for novice players. These five spells of his are easy to use and help you get the hang of the game. Each of the aforementioned spells are great spells for novice players to learn and will help you quickly become a more capable adventurer. Have a nice adventure!
This article was optimized by the SEO Team at Clickworks SEO