last two years Blockchain games are booming exponentially Both in fundraising and engagement. The cryptocurrency game is believed to have garnered millions of players and registrations for his Unique Active Wallet during this period, and mainstream brands have seen dollar signs in response.
But was this data manipulated by the game and its development team? We cannot ignore how far this area of the game has gone, but its decentralized nature makes the inaccurate representation of the data ubiquitous. It may enhance the index.
Let’s take a closer look at this possibility and what the governing body within Web3 has discovered about our favorite titles and projects involved.
What did you discover?
Current Anti-fraud and bot service known as “Jigger” We’ve been making rounds trying to find out how many people are actually playing these crypto esports games we’ve come to love.
After analyzing 60 titles, it appears that 40% of registered users were actually bots. In each game he was spotted by 200,000. This is crazy considering the number of gamers these titles claim.
Games in spaces are now free to play. This means that you can create accounts very easily and increase your number. , which may lead to unfavorable results in the future.
In addition, one player can control multiple accounts at once, further increasing the number of users. In the future, in order to accurately grasp the popularity of titles, it is necessary to consider the metrics of published games from all angles, considering the above situation.
The average game on the study list was 40%, but some titles such as AnRKey X had a record of 80% of its player base being botsCrypto games are still maturing but not a good read as new players are pouring money into these games which can be exacerbated by the lack of maturity of these projects through misrepresentation.
Other aspects of Web3 were also tested, including tourism, asset exchanges (such as Binance Reviews and Coinbase), and gaming platforms. The overall game on the Binance Blockchain (BNB) has been recorded to hit worse overall. An average of 70% of game users were bots.
How were these measurements calculated?
The way Jigger solved this is pretty simple. By simply finding out who owned/configured which wallet, I was able to figure out who owned multiple wallets, depending on the linked project or service.
Instead of recording them as Unique Active Wallets per person, we tied them to a single user to show how engagement readings can be misread.
“We take a list of token holders, display them in a graph and use an algorithm to link wallets” – Levan Kvirkvelia, co-founder of Jigger.
from now on Zigger believes more measures need to be implemented By Game and Web3 Service Providers. Such as a selfie authentication process that eliminates users from creating/linking multiple wallets for a given project.
Other factors to consider
The measurements we have been presented give a clear picture of what happened, but there are also surface-level factors that must be taken into account, especially social media.
It’s never been easier for influencers and brands to “make themselves big” and generate hype by disguising their social media presence. You can buy followers and likes, but it’s clear that companies camouflage their social presence by fraudulently engaging. This is often seen on Twitter where most Web3 projects advertise brand and project updates.
A Discord server is also a way for updates and community engagement. If your server has a swarm of bots dominating your user count, you can easily see who is sending messages and replying messages to her threads/channels.
The entire These findings may be relevant for new entrants Even veterans. Going forward, we’d like to see more transparency from project leaders and how they promote themselves.